Version 1.9.5 Beta (Major Updates)


v1.9.5 Beta

The Dirt

After a long week of digging deep into code and game files, I have some GREAT news! The framerate problem has been fixed! (mostly) I think if I dig deeper I can get a few more frames. But for now, the game runs smooth as silk at 60 fps on my rig. Best framerate I have ever got since the start of development. I'm pretty excited to be making progress on this. 

The framerate issue was priority, and since that got fixed in a reasonable amount of time, I decided to go ahead and add some new content. Also I did some major overhauls to some game systems that were causing some problems. I'm calling this a MAJOR update as a bunch of stuff got re-worked and the game looks and runs better than ever! See below for all the Overhauls, fixes, and additions.


Overhauls

  • Fixed framerate (I'm getting 60fps on my development rig)
  • New enemy spawn system (Spawns were on a timer before, now enemies spawn instantly when entering an area)
  • New music/enemy alert system (This fixes the alert music overlapping with the main music tracks)
  • Doorway overhaul (This fixes the player from losing movement control when entering some doors/trucks/elevators)
  • Lighting Overhaul (Most lights are now dynamic, and cast crisp shadows)

Fixes

  • Fixed enemy spawning orientation (They'll now spawn facing the correct direction for their navigation path)
  • Fixed dogs continuously barking after alerting them(They'll now just bark once after being alerted)
  • Fixed an area in the 4 Guardians room where you could see the void through the game world
  • Fixed lighting intensity after a respawn outside the final building
  • Fixed boss battle music not stopping when fleeing the Machinegun Kid
  • Fixed brightness of garage doors texture in tank hanger(Building 1)
  • Fixed lighting intensity after a respawn outside building 1
  • Fixed some weird lighting grid line shadows on floors in a few interior areas
  • Fixed a spelling error in opening video

Additions

  • Added post process effect volumes to large interior areas
  • Added 5 new cactus models to desert area (scattered randomly)
  • Added new blowing sand wind effects to desert area
  • Added a few new props to desert area
  • Added more fog/mist/smoke/steam to interiors
  • Added animation effects to opening video disclaimer information
  • Added more lighting effects to large interiors
  • Added high resolution tires to all jeeps
  • Added high resolution tires to all trucks
  • Added engine idle sound effects and visual exhaust effects to all trucks that transport the player
  • Added new ambient sound effects to a few interior areas
  • Added more dynamic lights
  • Added more plant life and rocks on road paths
  • New light build (Best yet!!!)
  • Smaller download (down from: 2.57Gb to 2.44Gb)
  • Now available as a direct download from the itch.io server

The Next Plan

There's some random stuff that needs to be done. I want to get the laser sight working with the cardboard box. (See how that goes) A few more lighting fixes and shadow anomalies I want to take care of. There's a few more glitches I found during my last play through too. Getting on that. Also I have a few more additions in mind for the next release. Possible jungle wildlife to liven up the outside areas maybe. A few place holder models are bugging me as well. Hopefully get them swapped out. That's about it for now. Enjoy 1.9.5 Its the best yet! :)


clintmich

Files

Steel Gear 64-bit (itch.io) 2.4 GB
Apr 01, 2021
Steel Gear 32-bit (itch.io) 2.4 GB
Apr 01, 2021

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